During DestructivePunch, what visual cue indicates that a track is enabled for punching?

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Multiple Choice

During DestructivePunch, what visual cue indicates that a track is enabled for punching?

Explanation:
In DestructivePunch, the track that is set to punch is clearly indicated by its record button lighting solid blue. That blue/solid state is used to distinguish punching mode from regular recording, so you know this track will replace its audio only within the punch-in region as you perform. The other visual cues described—fader turning green, solo glow, or mute flashing—relate to automation, solo status, or muting, and do not indicate punching being active. So the solid blue on the track’s record button is the telltale sign that the track is enabled for punching.

In DestructivePunch, the track that is set to punch is clearly indicated by its record button lighting solid blue. That blue/solid state is used to distinguish punching mode from regular recording, so you know this track will replace its audio only within the punch-in region as you perform. The other visual cues described—fader turning green, solo glow, or mute flashing—relate to automation, solo status, or muting, and do not indicate punching being active. So the solid blue on the track’s record button is the telltale sign that the track is enabled for punching.

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